News Digest 35: Top Gaming News This Week
24 April, 2020 | By Anzu
Despite the current pandemic and resulting event cancellations, the gaming industry is booming, bursting with creativity, and continuing to provide us an array of entertainment options. Read through our news digest and see this vibrancy in action!
In a world without live concerts, we can luckily now tune into in-game performances. Epic Games continue to outdo themselves in this regard. More than 12.3 million players logged in at once to watch Travis Scott's "Astronomical" performance, which first launched into orbit inside Fortnite on Thursday. The number is even more than the 10 million or so who were said to have tuned in for a Marshmello performance last year. See the recorded show or get the details of upcoming live events on Engadget
While Riot Games has been able to complete its regional League of Legends seasons online, the publisher has had to cancel the Mid-Season Invitational (MSI), one of its major global tournaments. Originally delayed from May to June, the event was called off on the advice of health authorities and other experts. Riot Games is already exploring alternative activities, reports the Esports Observer.
Gaming festival and tournament operator DreamHack has announced the renewal of its partnership with CORSAIR. While it’s unclear at this point whether the rest of DreamHack’s planned live events for 2020 will take place, the partnership still has considerable value for CORSAIR as long as all eyes continue to focus on online tournament streams. Find more on Esports Insider.
If you’re still holding your breath for WWE 2K21 this year, exhale. WWE has announced that 2K Games will not be releasing a new installment of its annual wrestling series in 2020. Kotaku suggests that it all might come as a result of the series’ longtime developer replacement.
German games market grows to €6.2bn, claims GamesIndustry.biz. According to the latest figures from German games industry trade body Game, we’re looking at 6% market growth last year, of which the majority of consumers spending was driven by in-game purchases. These purchases encompass everything from microtransactions to larger expansions and season passes.
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